The Single Blade stance is an excellent generalist stance, neither excelling in any one area nor being overly weak. This is great for taking out entire groups of B1 droids, knocking multiple stormtroopers off of an edge, or even pushing large creatures over to stun them. Howling Push allows you to push larger groups of enemies, as well as enemies that would normally be resistant to your Push attacks. This enhanced Force Push is a bit more expensive, but upgrading your Force Push can be useful in so many different combat scenarios. You need to buy Addled Mind first, which increases the duration of time that enemies are confused for, but the two skills together only cost two, so it’s a cheap and easy way to get ahead in a fight. Not only does this skill temporarily remove one adversary for you to worry about, but adding a distraction for the other enemies can instantly turn the tide of a fight, especially in a big crowd.Īs far as skills go, Greater Confusion lets you confuse a second enemy at once, which can make an impossible fight a complete walk in the park. One of Cal’s easiest skills to underrate is his Confuse ability. The Double-Blade stance has the best reflection ability with Multifold Reflections, but this is decidedly more expensive at a total of four points, so just keep this in mind for later unless blaster bolts are really annoying you. You can also improve your reflections when using the Dual-Blade stance by purchasing the Split Reflection skill for up to three points, which lets you split one blaster bolt into two. Twofold Reflection is very cheap at one Skill point, so grab this early if you’re using the single-blade stance to send back two bolts with one block. They’re pretty resilient, and they can put a lot of blaster bolts down range, so having some enhanced blaster reflection abilities can be a real bonus. Once you reach Koboh, you’ll start to encounter various Battle Droids, including these B2s. Each skill tree begins with a skill that costs 1 point, so before deciding that a stance is not for you, purchase each stance’s first skill and use it a bit to get a feel for what makes each stance unique. It can be helpful to get a feel for the strengths and weaknesses of each Lightsaber Stance, as they all are good in different circumstances. It’s also the first skill to unlock in the Telekenisis skill tree, which means it’s cheap and also a requirement for future Telekenisis skill purchases too. Wrenching Pull is a great AOE Pull Attack, good for grouping up nearby weaker enemies so that you can easily take them all down with a single twirling attack from your double-bladed lightsaber, or a push attack. The subsequent Perfected Stim Formula and Teamwork skills are also great, but you may want to improve your Lightsaber and Force abilities next before you invest further into your health. You need to buy Survival Skills for 1 point first before the Stim Formula, but there’s no downside to having more health. This skill improves the amount that you are healed by BD-1 when you use a Stim, which is a great boost to your survivability. In Jedi Survivor, it doesn’t take much to become entirely overwhelmed, so we recommend getting the Improved Stim Formula skill first, unless you’re not dying too often. With that out of the way, let’s get into it. If you’re ever unsure of what an ability does when you’re in the Skills menu, press Square or X while hovering over it to see a video of each ability in action. You can do this multiple times after, but it will cost you Skill Points each time, so only do this thoughtfully and with intention. Keep in mind that if you see something in our list that you want to get immediately, or if you’ve made a choice that you regret, you can reset all of your Skill Point choices for free once by pressing Triangle or Y in the Skills menu, allowing you to respec how you’d like.
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